Activating a module graphically in LXDE
Posted: 15 Nov 2025, 01:49
In LXDE, the "Activate Module" option isn't in the graphical mode like it is in Cinnamon, so you have to create it. It's easy.
1. Menu > FileManager PCManFM
2. Using the FileManager, go to the folder where you downloaded the .xzm module (e.g., /porteus/modules/)
3. Right-click on the .xzm file > Open With > Open with > Custom Command Line
Command line: execute: activate %f
Execute in terminal emulator: ok
Application Name: Module Activate
OK
Done! Now try this:
Right-click on any .xzm file (e.g., gthumb.xzm)
Select: Activate module
Confirm → It activates instantly!
enjoy

1. Menu > FileManager PCManFM
2. Using the FileManager, go to the folder where you downloaded the .xzm module (e.g., /porteus/modules/)
3. Right-click on the .xzm file > Open With > Open with > Custom Command Line
Command line: execute: activate %f
Execute in terminal emulator: ok
Application Name: Module Activate
OK
Done! Now try this:
Right-click on any .xzm file (e.g., gthumb.xzm)
Select: Activate module
Confirm → It activates instantly!
enjoy